What is the Sovereign 12 system?
The Sovereign 12 System is a dice mechanic that runs through all of our games. The system is very flexible and strives to create a balance between the “fist full of dice” games and the more simple mechanics of “roll to hit, roll to wound”. In Sovereign Wars we use the Sovereign 12 system for all roll that involve attacking or damaging a ship. He is an example of a single attack.
For this example Jeremy will be the aggressor and his ship will be making and attack on Steven’s ship. To begin the attack Jeremy spends and order and declares that his primary weapon system will be firing upon Steven’s ship. Steven’s in turn spends an order from the ship being attacked and declares and Evade action. Next the range between the two ships is measured and Jeremy checks the range bands of the ships primary weapon system. Because Steven’s ships is at the optimal range for the weapon system Jeremy will be rolling 4D12s. Next the Profile of Steven’s ship is determined, the base Profile is 11 however Steven moved and fired weapons last turn so the ship has an Emission token on it. Taking the Emission token into account the profile is now 10, finally the Tactical Computer value of Jeremy’s ship is subtracted from the profile, in this case the TAC value is 2 resulting in a Modified Profile Value for Steven’s ship of 8. Jeremy rolls the 4D12’s looking for 8’s to hit and potentially damage the ship. Jeremy rolls and receives a 10, 8, 9 and 4 scoring 3 hits. Now its Steven’s chance to attempt to reduce the damage. Steven checks the number of Shield tokens on the ship and counts two token left. Normally he would only roll two dice in this situation however since he declared an Evade reaction he gets to add a number of dice equal to the ships Evade value to the Shield Roll allowing him to roll 4 dice to attempt to prevent the damage. Steven rolls his dice and receives a 10, 2, 3 and 7. The dice are now compared and the 10s cancel out each other and the 7 cancels out the 4. The remaining dice are now converted to Damage. Jeremy checks his weapons system information and determine that each successful hit applies 3 points of Damage. Steven applied 6 points of Damage to his forward armor and the attack is now resolved.
1. Select Weapons System and Declare Target.
2. Target chooses to react.
3. Measure range to determine the number of dice to roll.
4. Determine Targets Modified Profile Value
5. Roll Attack and Shield Dice
6. Determine and Apply Damage
In a nutshell that is the basics of how the Sovereign 12 system works. There is much more depth to the system and more will be revealed in just two days.